AI Insights · Timothy · July 2024
Top 5 Roguelike Games on Android in Australia Q2 2024
In Q2 2024, the top 5 roguelike games on Android in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
During the second quarter of 2024, the top 5 roguelike games on Android in Australia demonstrated diverse performance metrics across downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into their trends.
RAID: Shadow Legends from Plarium Global Ltd saw a steady increase in weekly revenue, peaking at approximately $54K in the week of May 27. Downloads fluctuated, reaching a high of 1.3K in mid-June, while weekly active users remained relatively stable, ranging from 4.9K to 5.6K throughout the quarter.
Legend of Mushroom by Joy Nice Games experienced a notable decline in revenue, starting at around $50K in early April and dropping to approximately $24K by early June. Downloads also diminished significantly, from 4.3K in early April to under 1K by the end of June. However, weekly active users showed a positive trend, increasing from 18.4K to 26.5K over the quarter.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw fluctuating revenue, with a peak of roughly $21K in mid-May and a low of around $11K in early June. Download numbers varied, reaching up to 1.9K in late April. Weekly active users experienced fluctuations but generally trended upwards, ending the quarter at about 6.1K.
Diablo Immortal by Blizzard Entertainment, Inc. showed a mixed performance. Revenue varied from about $9.4K in late May to approximately $16.4K in mid-June. Downloads increased steadily, peaking at 1K in mid-June. Active users grew from 2.2K in early April to 3.3K by the end of June.
Top Heroes: Kingdom Saga from Green Mushroom reported consistent revenue, peaking at around $14K in late April and early June. Downloads saw a decline, reaching a low of 274 in mid-May but rebounding to 803 by the end of June. Weekly active users showed an upward trend, increasing from 2.2K in early April to 2.7K by the end of June.
For more detailed insights and data on the performance of these top roguelike games, visit Sensor Tower.